i agree, spider 2 was way worse cause i made it to relax. but i have big plans for the next gbtk. real problem is that i got used to gamedev. when i was making spider 1 and ant, gamedev was like a miracle for me, i had tons of ideas and energy. now gamedev is just a normal thing to me. but i think i learnt something new by making a void so we'll see
← Return to void
Comments
Log in with itch.io to leave a comment.
I didn't enable sticky keys
Animations felt oddly smooth I like it. Fake png blood was funny lol.
So you have mixed the trippy parts and movement system of your "I stopped caring" game with the bullet hell aspects of your space shooter game.
You get better with every game, even if there is no way that you can improve on the perfection that is the ant rts.
I am gonna be releasing an update for my horror game next week probably.
I have been slacking off.
The major changes are gonna be that the enemy is invisible, therefore you can only know where it is by looking at its point of view.
i agree, spider 2 was way worse cause i made it to relax. but i have big plans for the next gbtk. real problem is that i got used to gamedev. when i was making spider 1 and ant, gamedev was like a miracle for me, i had tons of ideas and energy. now gamedev is just a normal thing to me. but i think i learnt something new by making a void so we'll see
Yeah the most important thing is that there is improvement. I like the way that you make the trippy artstyle.
That also happened with me for like a month where I completely lost motivation and the direction of where I would take my game.
I am probably gonna rename my game so it is more serious.
My first game was so ugly and unplayable that not even my friends liked it.
I am gonna try a risky maneuvre by making an open world level.
I like the death animation